Questions

Before the phone goes down in the middle

The answers are a few lines long, because so is the game.

How many people do you need?

Two to eight around the phone, each with their own colour. And alone as well: a switch on the home screen turns on solo mode, where the clock is your opponent.

Does everyone need a phone?

No. Just one, lying flat in the middle of the table. That is the whole point: everyone plays on the same screen, with other people’s hands around it.

Is there anything to install?

No. Tapzzle opens in the browser, at play.tapzzle.com. You can add it to your home screen if you come back often, but there is nothing to download from an app store.

Does it work offline?

Yes. The game makes no network request at all, even on first launch: the pictures are drawn on the device and the font is served by the game itself. Once the page has loaded once, the whole evening can happen in flight mode.

Do you collect any data?

No. There is no account, no game server, no analytics on your rounds. Names, colours and settings stay in the browser’s local storage, on your phone, and do not leave it.

Does it cost anything?

No. The game is free and has no advertising.

Does the phone decide who won?

It freezes the screen and shows exactly where the finger landed. The table names the person: the device has no way of knowing whose finger that is, and it does not pretend to.

How long does a game last?

A round takes a few seconds — two to six seconds of reel, then the hunt. You choose the winning score in the settings, or play endlessly.

The pictures move — is that normal?

Yes: three figures swap cells while you are looking, the target included. It always stays somewhere on the board. If you would rather have a still board, choose “None” in the Shuffle setting — and then nothing moves at all.

Can you play with children?

Yes, and that is where the game works best: there is nothing to read, nothing to know, and a round is understood by watching one. The Speed setting has a “Calm” notch, and “Normal” difficulty keeps the reel’s picture upright.

Which languages?

French and English, in the game as on this site. The game follows the phone’s language by default, and the settings can force either one.

Will it run on an old phone?

The game targets a constant 60 frames per second and is written for it: nothing is allocated during the animation, and the empty cells and the pictures are two separate layers. It needs a recent browser, not a recent phone.

Table ready?

Put the phone in the middle. We handle the rest.

Tapzzle opens in the browser, on the phone already lying on the table. No account, no app store, no waiting.

Start a gameplay.tapzzle.com