Sharp eye. Fast finger. Picture stolen.

One picture to find. Every finger on it.

A phone lying flat in the middle of the table. A reel that slows down, pretends to stop, then really stops — and at that exact moment the pictures appear. The right one is there only once. The first finger on it wins the round.

Touch nothing while it’s spinning.

One round, right here

The reel stops. Where is that picture?

Here is a whole round, in miniature. Wait for the reel to stop — touching before that is already a false start — then find the picture it is showing on the board.

The picture to findThis demo needs JavaScript. The game itself is next door either way.

It’s spinning… hands off.

Three cards, then you play

There is no rulebook to pass around the table.

The game explains itself in three sentences, and the third one is already a round. This is exactly what the phone shows on first launch.

  1. Phone in the middle

    Put it flat in the middle of the table, where everyone can reach it. It shows the game, but you are the ones who name the winner at the end of each round.

  2. Wait for it to stop

    The reel in the middle slows down and often looks like it is about to stop. While it turns, the cells stay empty: there is nothing to look for.

  3. First finger wins

    When it stops, the picture it shows appears on the board, in one place only. Find it and put a finger on it before the others. The screen freezes, and you tap the winner’s colour.

What drives the table mad

A still board gets read once, then skimmed.

So it does not stay still. Four rules make the whole evening, and every one of them is a reason to shout.

The shuffle

Three figures swap cells in a ring, the target included — and one of the three may come off the bench, drawn with the round but kept off the board. The target moves like the others but never leaves the board: whoever spotted it and hesitated has to find it again. The move takes 420 ms and it shows: a figure you do not see leaving is a figure that was stolen from you.

The false start

A finger before the stop, and the whole screen goes red. The reel freezes while the finger stays down — a 1200 ms ceiling restarts it by force, for anyone who thinks they can block the game. The phone does not know who did it: it asks for their colour, and the table answers.

The wrong picture

The cell flashes red, whoever tapped it is out for the round, and the round carries on. Several cells can flash at once: two people can get it wrong in the same second, and one does not erase the other’s mistake. A wrong answer costs its author the round, never the table.

The rotation

Every picture is square and laid down at a random angle between 0 and 360°, never a multiple of 90°, redrawn every round. Around a table nobody has a good side: the rotation removes the advantage of where you sit.

Twelve boards

The cells are never twice in the same place.

The board is redrawn every round, and not at random: a dozen layouts alternate, drawn so that none serves twice in a row nor comes back before all of them have been used. Three cell sizes, from single to triple — a large one is spotted at a glance, a small one has to be hunted. And the free slots stay free: it is the holes that make the sizes read as sizes.

Rings
Vertical bands
Horizontal bands
Diagonals
Mirror
Half turn
Four quarters
Weighted corners
Frame
Clusters
Mosaic
Scatter

Only the central reel always keeps the same size: it is the reference everybody reads.

The pictures

Five packs, one hand.

No picture is loaded from the network: they are drawn in code and baked once before the first round. And no pair may become confusable once rotated — the most important constraint in the game, and the one that decides everything else.

Shapes

Ten families of strongly asymmetric silhouettes, four colourways each, and on every one an off-centre accent that gives it its landmark.

Cinema

Thirty-six films, and not one film drawn: two or three clues, never the hero. The place one minute before they arrive, or one minute after they leave.

Bestiarysoon

Creatures you know by their silhouette, blurred and upside down.

Cluttersoon

The contents of a kitchen drawer, the things you name before you have really looked.

Cosmossoon

What turns up there, provided none of it has a top or a bottom.

And when there is nobody

The same board, one person, and a clock.

Every round is worth a time drawn at random between 5.2 and 8.6 seconds. The clock only starts when the pictures land: the spin length is random too, and counting it would be counting noise.

And it tightens. A round finished in less than half its time shaves 10 % off the range; a round taken to the last tenth gives 14 % back. In between, nothing moves: a mode that reacted to every round would never settle anywhere.

A gauge empties along the top of the board and turns from green to red. In the last three seconds a red glow flashes faster and faster. Blurred, never a solid border: on a phone, an opaque frame would cover the very pictures it is urging you to find.

Floor at 36 %: around two seconds, a board that reads at a glance and nothing more.

What you need

A phone. That is the whole list.

1phone, lying flat
2 to 8players around it
0accounts to create
0network requests, even on first launch
40pictures per pack
12board layouts

Table ready?

Put the phone in the middle. We handle the rest.

Tapzzle opens in the browser, on the phone already lying on the table. No account, no app store, no waiting.

Start a gameplay.tapzzle.com